When Ubisoft announced they are working on a Watch Dogs 2 yesterday, gamers across the world cried: “WHY?”
Ubisoft’s Watch Dogs was what we in the video games industry call “a massive disappointment.” The game had one of the best E3 premieres ever, but the finished product couldn’t live up to the huge expectations the demo set. The protagonist was completely unlikeable and brimming with flimsy motivations, the vehicles handled worse than those in GTA IV, the hacking function of the gameplay felt gimmicky rather than innovative and the replay-ability was nonexistent. That said, Ubisoft is more than aware of the original Watch Dogs‘ flaws and has promised “radical” changes for the sequel.
In his CVG interview, Ubisoft Montreal vice president of creative Lionel Raynaud said, “There are flaws, obviously. We absolutely want to tackle these flaws and surprise players, and the way to tackle some of those flaws is going to be quite radical. There are parts of the game that will need to change.”
Added Reynaud: “This is quite a high ambition and will require us to develop technologies that we didn’t have for Watch Dogs 1, but this combined with fixing and refining what worked well is probably the way to go for Watch Dogs 2.”
He also likened Watch Dogs to Assassin’s Creed, which was not without its flaws when it was first released but managed to establish a “brand and promise” overtime. On top of building new technology and fixing and refining what worked well, Ubisoft’s main goal with Watch Dogs 2 is to cultivate the brand and deliver on the promise.
Ubisoft no doubt knows that establishing Watch Dogs as a AAA-franchise depends on the success of Watch Dogs 2, which hinges on not repeating the same mistakes. Do you think Ubisoft will be able to redeem the series in the sequel? Let us know what you think on Facebook, Twitter or in the comments.