MMORPG Skyforge is a great game, but new changes on the horizon could make the criminally underrated MMORPG even better.
For those of you that don’t know, Skyforge is a free-to-play MMORPG that lets players take control of immortals with incredible powers to protect their world from the armies of hostile gods, eventually ascending up into the pantheon themselves. Instead of traditional leveling, Skyforge uses a “prestige” system, which allows a player to advance based on the sum of their stats and progression. This means players can develop and switch between multiple classes at any time, rather than being locked into one from early on in the game. As players gain more prestige, content, gear and followers are unlocked. Once god mode is achieved, Skyforge includes an additional progression system which allows users to manage their followers to increase their character’s overall power.
If you can’t tell based on that description of the MMORPG, Skyforge is awesome. However, there are some changes coming soon that will make it even better.
My.com‘s staff took some time to sit down with Eric DeMilt, Obsidian’s Development Director, and Alexander Pan’Kov, Skyforge’s Creative Director, to answer some questions about what is planned for Skyforge’s future.
Classes are planned to see further balance changes. Changes to burst damage, improvements to support classes, and more are planned. The team looks at both player feedback and telemetry when deciding how to approach class balancing. They acknowledged that the Berserker and Kinetic are the PvE DPS classes, while the Archer is the top PvP DPS class.
Also coming to Skyforge in the near future are improved PvP rewards, more PvP in-game modes such as God-mode PvP, rated PvP and a free PvP mode. Plus, double-tap dodge will be able to be switched off in the near future.
To see all the updates coming to the soon-to-be classic MMORPG Skyforge, watch the project leaders explain in their own words. If it doesn’t get you psyched to play Skyforge, something might be wrong with you.