As The Legend of Zelda: Breath of the Wild shows, it doesn’t take long after a game’s release for people to try and beat it as quickly as possible. Speedrunning, as it’s called, has gradually become more and more popular, not least because of the charity event ‘Awesome Games Done Quick’.
Throughout its short history, speedrunning has seen some incredible records made, and quickly broken, as players continually work together to find new areas of a game to exploit. Some records seem unbreakable, but new record holders always manage to find a way.
With different categories to play in, there are all manner of records to be broken.
- “Any%” means that a game just has to be completed, no matter what happens in between
- “100%” means the opposite
- Different consoles, versions of games or emulators can be used for different effects on the gameplay. In some circumstances, players can go to great length to limit how they themselves can play the game – as you’ll see later.
With this all in mind, here are our top 10 speedruns: all different categories, all different games.
Super Mario 64
120 stars in 1 hour 40 minutes and 10 seconds by cheese05
It’s become one of the most popular games to speedrun, with categories including:
- 0 stars
- 1 star
- 70 stars
- 120 stars
As one of the pioneers not just of 3D platformers but 3D games as a whole, it was inevitable that the game would be littered with glitch-potential holes. 0 star runners take advantage of this to complete the game in under 7 minutes, an unbelievable time taking into account that the introduction still has to be played out in that time.
But most impressive is cheese05’s record with full completion; Super Mario 64 is a long game when you attempt to collect every star. He makes short work of it though, with a 1 hour 40 minute run, so close to the sub-39 time he was aiming for. This particular run was performed on the N64, with a Japanese cartridge, and it could be a few more months, or even a year, until we see it bettered.